The game development went into beta and a new need rose: someone else has to play this and give their opinions, bugs, ideas and recommendations. I decided to focus on a group of a few friends and family members, which were different in their computer setups, gaming experience and technical know-how.
This proved to be quite an eye-opener as many comments were for improvements so obvious in hindsight, that I was amazed I didn't recognize them when I worked on the game. Other comments proved to be brilliant new ideas, that resulted in new and improved features.
While the last group of ideas, regardless of their merit as 'good' or 'bad', were simply not possible to be implemented in the time frame I set for eventual launch.
With this new set of features and upgrades the end goal started to loom in sight.
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